terraforming

Ken's picture

If like me, you downloaded Spore using EA downloader you won't have much of a manual, so terraforming is a tough nut to crack.

Terraforming made easy in Spore

There's a lot a parameters that needs to be just right in order to raise a planets T score, for that you need some tools, plants and creatures.

You need to buy an atmospere generator, and if you can afford it and have the badges to unlock them, also get some tools that can raise and lower temperature to.

Now fly to any planet that already has another civilization and lets go nature shopping. In order to stabilize a T score level you need:

3 Large plants each for a different T score level.
3 Medium plants each for a different T score level.
3 Small plants each for a different T score level.
6 Herbivores each for a different T score level.
3 Carnivorea each for a different T score level.

To make it easy to find the different plants and creatures look at the area where you also have the T score rings, see all those little dots next to the plant and creature icons? That's called the "food web" and it's VERY usefull if you know how to use it.

You got one row for each T score, if the T score is 1 and stabilized the first row of little dots should be all solid dots. Now, since we are looking for these creatures make sure you'r radar is turned on and click the dot in the "large plant" row. Now fly around a bit and your radar will start beeping and the beam will point in the direction of the "large plant", once you found it, select your abduction beam and beam that sucker up. Repeat this for the medium and small plant and then use the radar to find the remaining 2 herbivores and one carnivore. Note that you need creatures from all 3 stages of T scores. Learning how to use the food web will make it a LOT easier for you to locate the fauna to fill out a T score.

Phew, got all that?

Now lets go to a planet, pick one with a T score of a big fat zero and make sure it's worth all the work so look for anything but red spice, look at the little icon next to the hover tips over a planet that's not claimed yet. If you are willing to fly around a bit try to find purple or pink, those will sell for mad sporebucks.

Look at your controls where you have your map of the planet, see that little globe icon? Click on that.

Now you see 3 rings, these match the current T score of a planet, right now they are all greyed out, lets do something about that.

Look in your cargo hold and find the atmospere generator, drop one down and wait it out a bit, doesn't take long.

After that is done doing its thing, we need to stabilize the T score, if you just leave it like it is now it will drop down and you lost all your work.

HUGE TIMESAVING TIP

When you drop down the plants and creatures as explained below, once you drop something down, IMMIDIATELY switch to your abduction bean and beam whatever you just placed up again. As soon as something is placed the planet will be populated with it, so you can just suck whatever you placed right back up again and you will never have to go find plants and creatures again to terraform.

First we need to drop down one large plant, one medium plant and one small plant, you should get a message that you raised the T score, but it's still not stable.

To make it easy and fast to drop the correct fauna down we can use the food web again. Make sure your cargo hold is selected (Where all your creatures are stored and also where the abduction bean icon is) See the row of dots for the current T score? They are all hollow, not solid. First click the large plant dot. See how a couple icons for large plants are now blinking in your cargo hold? The food web tools are showing you exactly what you need to drop down. If one of the plant icons have a green checkmark it means that is already on the planet so click ones without a checkmark and drop that down. Click the medium plant, icons will blink again etc..

Now drop down 2 DIFFERENT herbivores FIRST, and THEN drop down one carnivore.

Voila, now you should get a message that the T score of 1 has been stabilized and you can now place down a colony, you need a colony incredy pack for that so if you don't have one, go buy one.

Now all that's left is to raise this planets T score 2 more levels and you got a money maker.

T score 2 and 3 is not going to be so simple to get though, an atmosphere generator will not cut it.

Look at the T score rings, see that little dot somewhere? You need to use atmosphere altering tools to nudge it into the next T score ring.

If you look you have temperature gauges and atmosphere gauges (The little cloud icons). Lets say the dot is to the hot side outside the next ring, that means we need to make the climate colder. For that you could use an ice storm for example. If it's the other way around you would use something like a meteor shower. All tools are pretty logically named so just think a bit and you should be able to figure out that to lower the temp you would need a tool that lowers the atmosphere or the other way around.

After you raised the T score you need to place the 3 different plants, 2 herbivores and one carnivore again, these have to be different than ones you allready placed so lets go find some new ones.

When you have raised the T score to 3 you can place 3 colonies (Use colony encredy packs)

It's not enough to just drop down colonies, remember the Civilization stage and how you needed to click the city hall icon and place buildings? You need to do that for all 3 colonies or they won't produce any spice so remember to do that and to optimize the spice production refer to the optimal city layout for max spice-production page.

TIPS

As soon as you get the badges making these tools available GET THEM:

Uber Turret

Put that baby on your money maker spice planets. It RAPES pirates and alien attackers. It does insane damage and has 50.000 health points but nobody ever hurts it because they are dead before they know it.

Extra spice storage

This will raise the amount of spice a planet can hold until you come by to pick it up to 30 packs of spice.