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lagI been noticing some strange lag in the game after playing a lot, it doesn't matter if it's online or offline. Input lag: Sometimes a dodge will cancel. Sometimes a dodge will be delayed, like over a half second, especially walldodges. Audio lag Lots of times it takes seconds before I hear "flag taken", it's like audio events gets cued up and important events don't get priority, I hear shit like "double kill, multi kill, mega kill.........................flag taken" when "flag taken" is what's important not how many sprees I'm getting. Or someone grabs flag, gets killed and the flag is returned and someone immidiately grabs it again, it finishes saying "flag returned" ......seconds pause..... "flag taken" This is realy bad because in fast games on small maps that event lag will mean the efc is out of the base before I hear "flag taken" This is not because my system can't handle it, I'm getting like 150 fps average in these maps in a quadcore, 8800gts with 4 gig ram, it happens even on the "hardcore low poly" maps and I'm getting crazy fps like 500 average on those. I been searching everywhere to fix my problem with the alt fire either not working or taking 5 seconds to react. It finally clicked that since it was not mentioned by anyone anywhere that it must be something unique to my system and AHA It was my mousegesture program StrokeIt that trapped the alt mouse button, I added an exception for UT3 so it's not affected by StrokeIt and now everything works. Yessss! On a side note, god damn do you feel handicapped playing ctf with no working xloc, good practice though since you realy need to know the maps well when you can't just xloc around anywhere. |
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