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keybindsWhen doing goo defense my right mouse finger starts to hurt after a while because of holding down alt fire to keep a goo ball loaded ready to lob at the at someone grabbing the flag, doing this a whole 20 min match kills my right mouse finger Would be great if there was a way to make a bind that toggles between holding down alt fire and releasing it when you hit it again. Since we don't get no throwweapon keybind in ctf so we can throw a gun to get some ammo, bind a key to suicide. Been practicing this for a while, once your down on ammo or health don't spend time getting health if your below 40 or only have say ammo left for a couple combos, go to the weapon spawn, pull out that gun, hit suicide and hurry up and go pick the weapon from the spawn + the gun you dropped when you hit suicide AFTER you get the spawn gun, bammo you'r back with tons of ammo, on most maps I can consistantly have 50 ammo for shock doing this allowing me to combo spam like a monkey on crack again. Here's how to create a dropflag keybind: Bindings=(Name="KEY",Command="dropflag",Control=False,Shift=False,Alt=False) Don't want to ever run out of weapons to kill with? You can make switchweapon priority for every gun, so if you try to switch to it and you don't have it, you at least get another one close to what you wanted. Here's mine, stick em' into UTInput.ini instead of the current ones (Note I left out enforcer and impact so watch out if you copy paste to not select them.) Now try it and notice your kill ratio go way up, especially in frantic ctf matches, you frequently get fucked over by the slow switch time if you make a mistake and switch to a gun you don't have, now that can't happen anymore. Bindings=(Name="GBA_SwitchWeapon3",Command="Switchweapon 9 | Switchweapon 5 | Switchweapon 6 | Switchweapon 4 | Switchweapon 8 | Switchweapon 7 | Switchweapon 3") Most people know the "bestweapon" keybind, but did you know that you can setup ALL your weapons so if you don't have the weapon you switch to, you switch to another weapon, if you don't have that, it switches to the next and so on with full control over weapon priority, so IF you have the weapon you switch to, then that will be selected, if not, another is selected. Here's an example to make it easy to understand: Bindings=(Name="GBA_Switchweapon3", Command="Switchweapon 1 | Switchweapon 2 | Switchweapon 3") The last weapon in this line is always the weapon that is selected IF you have it, else then previous is selected, if you don't have that, then the previous and so on. The way to set this up for all weapons, is end the line with the weapon that SHOULD be the preferred on that key, the previous should be the weapon most similar to that and so on. For example, say you hit your rocket launcher key, you don't have it, or it's out of ammo, then the flak because that's the most similar, if the flak is not there, then probably the bio rifle, and so on from most preffered to least preferred in the case you didn't have the weapon you tried to switch to. Here's the weapon numbers you need:
Open your UTInput.ini located in: H:\Documents and Settings\USERNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Config Find the section named: [Engine.PlayerInput] Look for your current keybinds here and add the weapons in front of it in "most wanted" order Bindings=(Name="GBA_Switchweapon1", Command="Switchweapon 1") Bindings=(Name="GBA_Switchweapon1", Command="Switchweapon 2 | Switchweapon 1") Do all 9 weapons in most wanted order for each gun in the same category, for example you go for the rockets = spam category, so if you switched to rockets you were probably close up so the most logical would be flak, if you don't have that, bio rifle, if you don't have that you'r probably fucked and got surprised so just throw in the next weapon that does most damage after the category you were going for have been exhausted, this way and you will never be without something to defend yourself with no matter what. You would be suprised how effective this is in FFA and especially frantic CTF matches where you are under constant pressure from the enemy rushing you so you don't have time to get your preferred guns, standing there switching to a gun you don't have is fatal in ctf because it's so fast, especially now with the slower switch times. If you wanna try it out, you can plug in mine by replacing your current bindings with mine like below: (Backup your ini first in case you don't like it) Bindings=(Name="GBA_SwitchWeapon3",Command="Switchweapon 9 | Switchweapon 5 | Switchweapon 6 | Switchweapon 4 | Switchweapon 8 | Switchweapon 7 | Switchweapon 3") |
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