This is why the ut3 sniper seems hard to aim with!

Ken's picture

The hitbox is smaller when you move, looking at the code below, standing still makes the headshot hitbox almost DOUBLE in size.

Fucking pathetic.

--------------------------

simulated function InstantHit( byte FiringMode, ImpactInfo Impact )
{
local float Scaling;
local int HeadDamage;

if( (Role == Role_Authority) && !bUsingAimingHelp )
{
if (Instigator == None || VSize(Instigator.Velocity) < Instigator.GroundSpeed * Instigator.CrouchedPct)
{
Scaling = SlowHeadshotScale;
}
else
{
Scaling = RunningHeadshotScale;
}

[ snip! ]
}

defaultproperties
{
[ snip! ]
SlowHeadshotScale=1.750000
RunningHeadshotScale=0.800000
[ snip! ]
}
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