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This is why the ut3 sniper seems hard to aim with!The hitbox is smaller when you move, looking at the code below, standing still makes the headshot hitbox almost DOUBLE in size. Fucking pathetic. -------------------------- simulated function InstantHit( byte FiringMode, ImpactInfo Impact ) if( (Role == Role_Authority) && !bUsingAimingHelp ) [ snip! ] defaultproperties |
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